This chapter talks about problem solving as a general set of heuristics (memory, information-extending processes, and information-rearranging processes), which must be linked with content-specific knowledge. This can best be done by using an anchor for instruction. Problem-centered approaches are good ways to build anchors for instruction.
Additionally, the crux of the the chapter seems to be about the ABC's of problem solving design: Authentic activity, Building knowledge, Constructing activities, and Sharing activities. I agree with all of the points the authors bring up about the importance of the ABC's of design and especially appreciate her explanation of the Authentic activity.
"Authentic activity is defined as the ordinary practices of a culture. Authentic activity is important for learners because it is the only way they gain access to the standpoint that enables practitioners to act meaningfully and purposefully in solving problems related to their practice."
I feel like many teachers lose their students' attention and motivation because they do not do a good job of providing authentic activities for them. Being more reflective about relevant authentic activities by asking questions such as "How do people use this particular type of knowledge in the work?" can serve to produce more engaging and effective curriculum.
Chapter 4: Design for Knowledge
16 years ago
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